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	<title>Bigblen Bemoans</title>
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		<title>Bigblen Bemoans</title>
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		<title>A Better Microwave Oven UI</title>
		<link>http://bigblen.wordpress.com/2011/08/13/a-better-microwave-oven-ui/</link>
		<comments>http://bigblen.wordpress.com/2011/08/13/a-better-microwave-oven-ui/#comments</comments>
		<pubDate>Sat, 13 Aug 2011 07:55:43 +0000</pubDate>
		<dc:creator>bigblen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[What should a power user&#8217;s microwave oven interface look like? Not like My panasonic one Two vertical touch strips, one linear power 10% to 100%, the other logarithmic time.  Touch the power to set power,  touch the time to set time and start the cooking.  The controls have lights behind to show current power setting [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bigblen.wordpress.com&amp;blog=7032806&amp;post=39&amp;subd=bigblen&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>What should a power user&#8217;s microwave oven interface look like? <strong>Not</strong> like <a title="Panasonic Inverter Microwave" href="http://bigblen.wordpress.com/2009/05/12/panasonic-inverter-microwave/">My panasonic one</a></p>
<div id="attachment_40" class="wp-caption alignleft" style="width: 119px"><a href="http://bigblen.files.wordpress.com/2011/08/microwave_ui.jpg"><img class="size-medium wp-image-40" title="microwave_ui" src="http://bigblen.files.wordpress.com/2011/08/microwave_ui.jpg?w=109&#038;h=300" alt="A sketch of a simple user interface for a microwave oven." width="109" height="300" /></a><p class="wp-caption-text">Microwave UI</p></div>
<p>Two vertical touch strips, one linear power 10% to 100%, the other logarithmic time.  Touch the power to set power,  touch the time to set time and start the cooking.  The controls have lights behind to show current power setting and remaining time.  Any time, just touch either control to change the power, or increase or decrease the time. + &#8211; nudge button on the time</p>
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		<title>Email collaboration?</title>
		<link>http://bigblen.wordpress.com/2011/08/13/email-collaboration/</link>
		<comments>http://bigblen.wordpress.com/2011/08/13/email-collaboration/#comments</comments>
		<pubDate>Sat, 13 Aug 2011 00:12:05 +0000</pubDate>
		<dc:creator>bigblen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Dan Randow recently asked &#8220;Is Email Killing Collaboration&#8220;.  He concluded This preliminary investigation has confirmed my hunches that people are stuck with email and that email is not great for collaboration. But they seem not to be bothered by that. This raises more questions than it answers.&#8221; I&#8217;m going to describe the situation at the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bigblen.wordpress.com&amp;blog=7032806&amp;post=31&amp;subd=bigblen&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Dan Randow recently asked &#8220;<a href="http://blog.onlinegroups.net/2011/07/11/is-email-killing-collaboration/trackback/">Is Email Killing Collaboration</a>&#8220;.  He concluded</p>
<blockquote><p><em>This preliminary investigation has confirmed my hunches that people are stuck with email and that email is not great for collaboration. But they seem not to be bothered by that. This raises more questions than it answers.&#8221;</em></p></blockquote>
<p>I&#8217;m going to describe the situation at the technology company where I work, as one &#8216;data point&#8217; in the collaboration space.   I&#8217;m certainly not holding it up as a great role model though <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>I also conclude that while email has its weaknesses, it can&#8217;t be avoided&#8230;</p>
<p><strong>Geographical/functional:</strong></p>
<p><em>New Zealand</em><br />
E &#8211; software/hardware engineer<br />
<em>USA west coast</em><br />
S &#8211; VP engineering, hardware engineer, manager, some software<br />
H &#8211; technician<br />
K &#8211; operations (organising making and shipping stuff)<br />
D &#8211; accounts<br />
<em>USA East 1</em><br />
A &#8211; software<br />
T &#8211; software<br />
R &#8211; test, support<br />
<em>USA East 2</em><br />
G &#8211; CEO, sales<br />
N &#8211; sales<br />
<em>Spain</em><br />
X &#8211; software<br />
<em>Singapore</em><br />
P &#8211; Sales</p>
<p>With this amount of physical and timezone separation, the opportunity for real-time collaboration is limited, so needs support from tools&#8230;</p>
<p><strong>Tools:</strong></p>
<ul>
<li>email</li>
<li>wiki (private TWiki, can send change notifications by email)</li>
<li>issue tracker (private Eventum*)</li>
<li>IM &#8211; skype, private jabber server with conference rooms, logging</li>
<li>VOIP &#8211; private SIP provider</li>
<li>software repository (sends email notifications, checkins linked to issues)</li>
</ul>
<p>*<a href="http://forge.mysql.com/wiki/Eventum/">Eventum</a> was chosen primarily because it allows interaction with customers using only email (Employees can access the web interfaces.)<br />
Issues are created directly from customer emails, all subsequent emails are associated with the issue. So, when e.g. a new engineer is assigned to an issue, the whole history is available.<br />
Notifications are sent by email (e.g. reminders, new issue created)</p>
<p><strong>Tool usage</strong><br />
email : everybody<br />
wiki : I think everyone can access. main editors are engineers though.<br />
eventum: engineers + support<br />
IM: some engineers, though S refuses to use it, which makes it less useful<br />
VOIP: used for engineering &#8216;meetings, available to engineers + G</p>
<p><strong>Commentary:</strong></p>
<ul>
<li>Email is the only medium guaranteed to reach everybody</li>
<li>Email is used for direct communication, but also to inform about changes in the wiki and issue tracker</li>
<li>Often a discussion that starts in email gets moved to the wiki when it gets too long or complex</li>
<li>However, stuff also gets buried in the wiki, because it is not &#8216;in your face&#8217;</li>
<li>VOIP conferences can be good, but often are wasting the time of at least half the participants.  E has noted that a weakness off VOIP calls is that no minutes or recordings are kept.  The wide time separation limits the opportunity for global collaboration.</li>
<li>  I set up the jabber server with the following thoughts. (So far, I&#8217;d say it is not a success because one potential important participant won&#8217;t use it for fear of &#8216;being interrupted all the time&#8217; and &#8216;because I can&#8217;t touch type&#8217;)</li>
</ul>
<blockquote>
<ol>
<li>take advantage of near-real-time communication (phone-like)</li>
<li>conversation could be logged for later review/audit (email-like)</li>
<li> persistent conference rooms to &#8216;meet&#8217; in. (senders don&#8217;t determine receivers)</li>
<li> private (compared to e.g. skype,msn,gtalk)</li>
</ol>
</blockquote>
<ul>
<li>With email, the sender chooses who will receive it, while with IM and wikis, they rely on readers actively choosing to &#8220;receive&#8221; the conversation.</li>
</ul>
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		<title>Earthquake</title>
		<link>http://bigblen.wordpress.com/2011/02/28/earthquake/</link>
		<comments>http://bigblen.wordpress.com/2011/02/28/earthquake/#comments</comments>
		<pubDate>Mon, 28 Feb 2011 02:28:44 +0000</pubDate>
		<dc:creator>bigblen</dc:creator>
				<category><![CDATA[Bemoaning]]></category>

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		<description><![CDATA[Now I really have something to bemoan. I took some photos of our house, and some of our neighbours. As you can see, all things considered we are not badly off.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bigblen.wordpress.com&amp;blog=7032806&amp;post=28&amp;subd=bigblen&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Now I really have something to bemoan.  </p>
<p>I took some <a href="https://picasaweb.google.com/ewblen/ChcQuake2011?feat=directlink">photos of our house</a>, and some of our neighbours.   </p>
<p>As you can see, all things considered we are not badly off.</p>
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		<title>Panasonic Inverter Microwave</title>
		<link>http://bigblen.wordpress.com/2009/05/12/panasonic-inverter-microwave/</link>
		<comments>http://bigblen.wordpress.com/2009/05/12/panasonic-inverter-microwave/#comments</comments>
		<pubDate>Tue, 12 May 2009 08:42:59 +0000</pubDate>
		<dc:creator>bigblen</dc:creator>
				<category><![CDATA[Bemoaning]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://bigblen.wordpress.com/?p=21</guid>
		<description><![CDATA[Microwave oven user interfaces suck.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bigblen.wordpress.com&amp;blog=7032806&amp;post=21&amp;subd=bigblen&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The old Samsung seemed to be on its way out (no light, and really noisy fan), so I bought a new Panasonic Inverter, thinking this is better tech &#8211; no more on and off boil over then do nothing kind of low power.</p>
<p>The inverter variable power is fine, but as far as the U.I. is concerned, I&#8217;m missing the old Samsung.</p>
<ul>
<li>No  one button, one minute on full power</li>
<li>Can&#8217;t change the power level while the thing is running, or even when it is stopped. To change power you need to cancel, set new power, set new time, then start again.</li>
<li>Can&#8217;t add time while its running. Eg. this looks like it needs another 30 seconds, add them. Again, need to cancel, set power level again if it is not 100%, then set new time, start.</li>
<li>It has a 12 button keypad, but the buttons are labelled 1 to 12.  They can&#8217;t be used to enter numbers for time or power.</li>
<li>No way to turn off beeps for every button press.</li>
</ul>
<p>I can&#8217;t think of any excuse for this brain-dead lack of features.  I just assumed they would be available&#8230;</p>
<p>&nbsp;</p>
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		<title>Navman S35 GPS</title>
		<link>http://bigblen.wordpress.com/2009/05/08/navman-s35-gps/</link>
		<comments>http://bigblen.wordpress.com/2009/05/08/navman-s35-gps/#comments</comments>
		<pubDate>Fri, 08 May 2009 08:39:36 +0000</pubDate>
		<dc:creator>bigblen</dc:creator>
				<category><![CDATA[Bemoaning]]></category>
		<category><![CDATA[gps]]></category>
		<category><![CDATA[linux]]></category>

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		<description><![CDATA[My lovely brother gave us a Navman S35 GPS navigator for Christmas.  Cool!  It works great in the car (its intended purpose).  However, he suggested we might enjoy some geocaching. Hmmm. Not so fast.  On the surface this thing has some serious shortcomings for non-car navigation small battery (&#60;3 hours runtime away from the car) [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bigblen.wordpress.com&amp;blog=7032806&amp;post=13&amp;subd=bigblen&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>My lovely brother gave us a Navman S35 GPS navigator for Christmas.  Cool!  It works great in the car (its intended purpose).  However, he suggested we might enjoy some geocaching.</p>
<p>Hmmm. Not so fast.  On the surface this thing has some serious shortcomings for non-car navigation</p>
<ul>
<li>small battery (&lt;3 hours runtime away from the car)</li>
<li>Has the &#8220;feature&#8221; that it shows your position on the nearest road, rather than where you actually are.</li>
<li>Apparently the GPS has &#8216;static navigation&#8217; turned on, which means position is not updated unless the unit is moving faster than some speed.  Makes it hard to get an exact fix when you are stationary.</li>
<li>Need to use windows software to load waypoints</li>
</ul>
<p>But all is not lost. This thing is running a cut-down version of windows CE, and with some tweaking http://navmanunlocked.wikispaces.com/ other software can be loaded and run.</p>
<p>The S35 appears as a usb memory device when connected to my GNU/Linux laptop.  However, the default settings result in corrupt files when writing to it.   So the first thing to do is set up a script and udev rule to perform</p>
<pre>echo 64 &gt; /sys/block/sdb/queue/max_sectors_kb</pre>
<p>I&#8217;ll attach the files when I figure out how.</p>
<p>So far <a href="http://aeguerre.free.fr/Public/PocketPC/NoniGPSPlot/EN/index.php">NoniGPSPlot</a> is the best freeware GPS software I have found that runs on the S35.  I&#8217;ve even got it to show maps from<a href="http://openstreetmap.org/"> OpenStreetMap</a> using <a href="http://svn.openstreetmap.org/applications/utils/downloading/taho/taho.pl">taho.pl</a> to download the map tiles</p>
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		<title>Linux Audio Control Topology</title>
		<link>http://bigblen.wordpress.com/2009/05/08/linux-audio-control-topology/</link>
		<comments>http://bigblen.wordpress.com/2009/05/08/linux-audio-control-topology/#comments</comments>
		<pubDate>Fri, 08 May 2009 06:23:46 +0000</pubDate>
		<dc:creator>bigblen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[linux]]></category>

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		<description><![CDATA[A list of different software with emphasis on how the software describes the connectivity (topology) of its components.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bigblen.wordpress.com&amp;blog=7032806&amp;post=6&amp;subd=bigblen&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This is a pretty raw extract from our intranet,   so has more detail of AudioScience APIs (HPI,ASX) than the others.  However, we are looking at how and what to describe in a future API. I&#8217;m posting it here in the context of the <a href="http://thread.gmane.org/gmane.linux.alsa.devel/62416">current discussion about ALSA</a> control topology</p>
<h1><a name="ALSA"></a> ALSA</h1>
<p>Controls are identified by name, and possibly index. (though most drivers only use index=0)</p>
<p>Control values are an array of the same datatype, or an enumerated set of strings.</p>
<p>No topology information in the standard API.  There are exceptions:  HDA driver reveals NID data via a special file.  <span class="twikiNewLink">ASoC </span>driver contain topology information to assist with DAPM (Dynamic Audio Power Management) but AFAIK it is not exported to userspace.</p>
<p>Adding more topology info is being requested and discussed <a href="http://thread.gmane.org/gmane.linux.alsa.devel/62416" target="_top">http://thread.gmane.org/gmane.linux.alsa.devel/62416</a> <a href="http://thread.gmane.org/gmane.linux.alsa.devel/52498" target="_top">http://thread.gmane.org/gmane.linux.alsa.devel/52498</a></p>
<h1><a name="JACK"></a> JACK</h1>
<p>Applications provide N output<br />
ports and/or M input ports. Arbitrary connection from any output to any<br />
input. Multiple connections to a single input are summed.</p>
<p>Doesn&#8217;t address within-application controls.  Each application provides its own UI.</p>
<p>ALSA can be considered as a privileged client application which<br />
provides in and out ports corresponding to soundcard channels, and<br />
provides the master timebase for all other apps.</p>
<h1><a name="Cobranet"></a> Cobranet</h1>
<p>SNMP</p>
<p>Bundle addressing, connectivity determined by receivers (as long as potential transmitter exists for multicast or broadcast)</p>
<p>Within bundles, channels determine audio content.</p>
<h1><a name="IEC62379"></a> IEC62379</h1>
<p>SNMP</p>
<p>Connectivity separate from function.</p>
<p>Blocks with ports</p>
<h1><a name="Mathematics"></a> Mathematics</h1>
<p>Network theory</p>
<h1><a name="Physical_analogy"></a> Physical analogy</h1>
<p>Patch cables connect things</p>
<p>Knobs and buttons control things.</p>
<h1><a name="The_web"></a> The web</h1>
<p>RDF <a href="http://www.w3.org/TR/REC-rdf-syntax/" target="_top">http://www.w3.org/TR/REC-rdf-syntax/</a></p>
<p>HTML  pages link to other pages.  pages can contain data, and controls</p>
<h1><a name="LV2"></a> LV2</h1>
<p><a href="http://lv2plug.in/" target="_top">http://lv2plug.in/</a> LV2 is a standard for plugins and matching host applications, mainly targeted at audio processing and generation.</p>
<p>I.e. it addresses objects that process audio and have controls</p>
<p>All control and data connects to <strong>ports</strong> of the plugin.</p>
<h1><a name="OSC"></a> OSC</h1>
<p>controls are identified by addresses that look like paths &#8220;/channel/1/fader&#8221;</p>
<p>an OSC receiver has an IP address and a port number</p>
<h1><a name="Intel_HDA_codec"></a> Intel HDA codec</h1>
<p>The codec contains &#8216;widgets&#8217;.</p>
<p>Each widget has a numeric NID (?Node ID?). NID#0 refers to the overall codec.</p>
<p>Widgets have zero or one outputs. zero..N inputs.</p>
<p>Connectivity information: The list of NIDs that connect to its inputs can be read from each widget.</p>
<p>There is a &#8216;function group&#8217; widget that acts as a container for<br />
others. Containers contain a set of sequentially numbered widgets, can<br />
query start index and count. NID#1 is audio function group.</p>
<p>Other widget types are Audio widgets: input, output, mixer, selector, pin complex, power, volume knob.</p>
<p>There is a set of Verbs that act on the widgets (ie. commands or queries).</p>
<h1><a name="OS_X_Audio_Units"></a> OS-X Audio Units</h1>
<blockquote><p>&#8220;An audio unit (often abbreviated as AU in header files and<br />
elsewhere) is a Mac OS X plug-in that enhances digital audio<br />
applications such as Logic Pro and <span class="twikiNewLink">GarageBand</span>.<br />
You can also use audio units to build audio features into your own<br />
application. Programmatically, an audio unit is packaged as a bundle<br />
and configured as a component as defined by the Mac OS X Component<br />
Manager.</p>
<p>At a deeper level, and depending on your viewpoint, an audio unit is one of two very different things.</p>
<p>From the inside—as seen by an audio unit developer—an audio unit<br />
is executable implementation code within a standard plug-in API. The<br />
API is standard so that any application designed to work with audio<br />
units will know how to use yours. The API is defined by the Audio Unit<br />
Specification.</p>
<p>An audio unit developer can add the ability for users or<br />
applications to control an audio unit in real time through the audio<br />
unit parameter mechanism. Parameters are self-describing; their values<br />
and capabilities are visible to applications that use audio units.</p>
<p>From the outside—as seen from an application that uses the<br />
audio unit—an audio unit is just its plug-in API. This plug-in API lets<br />
applications query an audio unit about its particular features, defined<br />
by the audio unit developer as parameters and properties.&#8221;</p></blockquote>
<p><a href="http://developer.apple.com/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/Introduction/Introduction.html" target="_top">http://developer.apple.com/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/Introduction/Introduction.html</a><br />
<a href="http://developer.apple.com/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnit/TheAudioUnit.html#//apple_ref/doc/uid/TP40003278-CH12-SW1" target="_top">http://developer.apple.com/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnit/TheAudioUnit.html#//apple_ref/doc/uid/TP40003278-CH12-SW1</a><br />
<a href="http://developer.apple.com/documentation/MusicAudio/Conceptual/CoreAudioOverview/WhatsinCoreAudio/WhatsinCoreAudio.html#//apple_ref/doc/uid/TP40003577-CH4-SW6" target="_top">http://developer.apple.com/documentation/MusicAudio/Conceptual/CoreAudioOverview/WhatsinCoreAudio/WhatsinCoreAudio.html#//apple_ref/doc/uid/TP40003577-CH4-SW6</a></p>
<h1><a name="GStreamer"></a> GStreamer</h1>
<blockquote><p>GStreamer is a framework for creating streaming media applications. The<br />
fundamental design comes from the video pipeline at Oregon Graduate<br />
Institute, as well as some ideas from <span class="twikiNewLink">DirectShow</span>.</p>
<p>The framework is based on plugins that will provide the various codec<br />
and other functionality. The plugins can be linked and arranged in a<br />
pipeline. This pipeline defines the flow of the data. Pipelines can<br />
also be edited with a GUI editor and saved as XML so that pipeline<br />
libraries can be made with a minimum of effort.</p></blockquote>
<p><a href="http://gstreamer.freedesktop.org/data/doc/gstreamer/head/manual/html/index.html" target="_top">http://gstreamer.freedesktop.org/data/doc/gstreamer/head/manual/html/index.html</a></p>
<h1><a name="Windows"></a> Windows</h1>
<h2><a name="Wave"></a> Wave</h2>
<h2><a name="kMixer"></a><a name="kMixer_"></a> kMixer?</h2>
<h1><a name="Possible_new_HPI"></a> Possible new HPI</h1>
<p>(Moved here from under HPI heading, leaving that to discuss <em>current</em> implementation)</p>
<p>A basic topology will have just controls and connections. I.e. the controls ARE the nodes.</p>
<p>Controls modify or measure the signal going through them.<br />
Special cases are sources and sinks which have no input or output<br />
respectively. Meters can be represented as either passthrough or input<br />
only.<br />
Controls have labels which sort of correspond to HPI nodes, but are<br />
unique per control. I.e. nodes don&#8217;t have multiple controls. The unique<br />
ID could just be the control index.</p>
<p>A single control can have multiple attributes eg. tuner has band and frequency,</p>
<p>Connections always have source and destination that are controls.</p>
<p>A simplified example (ASX like)</p>
<p>Controls:</p>
<pre>1 Player1
2 PlayerMeter1
3 PlayerSRC1
4 PlayerVolume1
5 Player2 (leave out meter etc for brevity)
6 MixGain11
7 MixGain12
8 MixGain21
9 MixGain22
10 Sum1
11 Sum2
12 LineoutLevel1
13 LineoutLevel2
14 Lineout1
15 Lineout2
16 OutMeter1</pre>
<p>Connections:</p>
<pre>1-&gt;2   Player1 - PlayerMeter1
1-&gt;3   Player1 - PlayerSRC1
3-&gt;4   PlayerSRC1 - PlayerVolume1
4-&gt;6   PlayerVolume1 - MixGain11
4-&gt;7   PlayerVolume1 - MixGain12
5-&gt;8   Player2 - MixGain21
5-&gt;9   Player2 - MixGain22
6-&gt;10  MixGain11 - Sum1
8-&gt;10  MixGain12 - Sum2
7-&gt;11  MixGain21 - Sum1
9-&gt;11  MixGain22 - Sum2
10-&gt;12 Sum1 - LineoutLevel1
12-&gt;14 Sum2 - LineoutLevel2
11-&gt;13 LineoutLevel1 - Lineout1
13-&gt;14 LineoutLevel2 - Lineout2
10-&gt;16 Sum1 -&gt; OutMeter1</pre>
<h2><a name="AGE_comments"></a> AGE comments</h2>
<p>If we are rewriting the way controls are handled I want to see control type:</p>
<pre>ABSTRACT_CONTROL
with property of control type
with a connects to list
with a parent/child property
parent controls would contain a list of child controls
child controls would have basic types like "int", "string", "multiplexer"</pre>
<p>The goal would be that once we have a multiplexer implemented<br />
ONCE in ASIControl, any other controls that expose that property would<br />
be automatically implemented. There would be no additional custom<br />
coding.</p>
<h1><a name="HPI"></a> HPI</h1>
<h2><a name="HPI_concepts"></a> HPI concepts</h2>
<dl>
<dt> node </dt>
<dd> a place with a type and index.   Nodes are either source or destination, not both. </dd>
<dt> control </dt>
<dd> active element with a number of<br />
attributes (read-only or read/write). Attached to a single node, or<br />
between a source and destination </dd>
<dt> attribute </dt>
<dd> setting or measurement value of a<br />
control. Some attributes have more than one dimension (multiplexer-like<br />
attributes, which have values of [node type, index] </dd>
</dl>
<h2><a name="Commentary"></a> Commentary</h2>
<p>Having source and destination nodes means HPI cannot express many<br />
topologies accurately. I.e. it is not possible to have a chain of<br />
nodes.</p>
<p>Having volume controls &#8220;on&#8221; single nodes doesn&#8217;t reflect a<br />
volume control having an input on one side and an output on the other.</p>
<p>Summing is implicit in when multiple volume controls attach to a single destination node.</p>
<p>Multiplexer controls are only attached to a single node, representing their output.  In the case of linein mux, this node is a <em>source</em> node, even though it is the output of the mux.   Connections of mux inputs are implicit.</p>
<p>Linein analog/digital muxes have &#8216;linein&#8217; as both a source and destination!?</p>
<p>Node types vs control types. There is no direct connection<br />
between the two. I.e. can attach a tuner control to an outstream node.</p>
<p>Attributes with 2 disparate parts to the value don&#8217;t map easily to a single basic datatype. (maybe string?)</p>
<p>HPI meters, levels and volumes are implicitly mono or stereo. HPI message doesn&#8217;t support more channels.</p>
<p>HPI controls provide grouping for attributes, by having multiple attributes attached to a single control</p>
<h2><a name="EWB_critique"></a> EWB critique</h2>
<p>I think the idea of nodes and controls is overly complicated, and at the same time too inflexible.</p>
<p>Inflexible because it</p>
<ul>
<li> it only allows a single layer network : source node &#8211; destination node.</li>
<li> nodes are <em>either</em> source or destination</li>
</ul>
<p>complicated because</p>
<ul>
<li> nodes have multiple controls,</li>
<li> the order of control application is hidden (apart from the &#8216;enumerate in signal flow order hack&#8217;),</li>
<li> some controls are &#8216;on&#8217; nodes, others are between nodes.</li>
<li> For many controls, the nodes vs control is redundant eg tuner control/node,  mic control/node,</li>
</ul>
<h2><a name="Delio_s_attempt_at_visualizing_i"></a> Delio&#8217;s attempt at visualizing it all</h2>
<p>(Insert object diagram here)</p>
<p>Reading the digram from the top-left:</p>
<p>A single ASX subsystem &#8216;controls&#8217; many adapters. Each adapters<br />
has multiple modes, each mode consists of a different collection of<br />
controls.</p>
<p>Each control can optionally send/receive data to/from one or<br />
more controls. Each control has zero or more &#8216;properties&#8217; that can be<br />
either read only or read write. Controls can be grouped into a control<br />
group. A control group can have a number of read only properties used<br />
to describe how to present its controls to the user.</p>
<p>In addition to the comments above I think that we need also to<br />
figure out what it means exactly for control to be connected to<br />
another. As I see it there are two data channels in and out of any<br />
control. The sample stream channel and property access channel (think<br />
of it as in band and out of band data). The sample stream channel<br />
carries the data to be processed by the control; the property access<br />
channel carries parameter change commands. For instance: an autofader<br />
control could be implemented simply as a control that emits<br />
&#8220;set-volume&#8221; commands to a volume control. The relevant topology<br />
snippet would look like:</p>
<pre>    [control] --&gt; volume -&gt; [control]
       autofader----^</pre>
<p>In the graph above the horizontal flow is the sample stream<br />
(processed through the volume control) while the vertical arrow is the<br />
command stream from the autofader control. The autofader control does<br />
not process samples but simply automatically updates the level property<br />
of the volume control.</p>
<p>The same could be implemented as an autofading volume control:<br />
a single control that supports autofade. The advantage of a model that<br />
separates the data and command channels is that it is more modular.<br />
Simpler controls can be designed and connected together rather then<br />
having to add features to existing controls.</p>
<h1><a name="ASX"></a> ASX</h1>
<p>Similar to HPI in concept.  Adds player and recorders as controls (loosely map to HPI streams).</p>
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		<title>Bemoaning</title>
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		<pubDate>Thu, 19 Mar 2009 20:47:04 +0000</pubDate>
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		<description><![CDATA[Sometimes I wonder what life would be like without these time-wasters we call computers.  I plan to bemoan the various things that I just can&#8217;t get to work, despite spending hours frigging with them.  And now I can add blogging to the growing list of fruitless endeavours.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bigblen.wordpress.com&amp;blog=7032806&amp;post=1&amp;subd=bigblen&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Sometimes I wonder what life would be like without these time-wasters we call computers.  I plan to bemoan the various things that I just can&#8217;t get to work, despite spending hours frigging with them.  And now I can add blogging to the growing list of fruitless endeavours.</p>
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